Infinity (Ammo, Grenades, Rockets, Mines)
Fight in the jungle equipped with two new weapons: Piercing Arrow Cross Bow, and Shrapnel Mine. But watch out for the A10-Warthog Napalm Bomber!
Infinite (money, ability points, attribute points). 1e6x multiplier for (strength, speed, life, magic, focus) for Sonny only. Bypass restrictions on ability upgrades and items. In addition, the euro symbol is replaced with a dollar symbol (wherever possible by code) and advertisements are removed for faster, unobtrusive loading!
Dear Human,
Zombies. You've shot them, stabbed them, sliced and diced them. Today I put you in the shoes of a Zombie. Fight for your life in this crazy and twisted world.
Knife/melee nuke, unlimited ammo, AI soldiers and turrets never target you. Juggernaut Pro to decrease damage by 255x and Steady Aim Pro/Foregrip (get the allusion?) to remove spread/recoil from your weapon. In addition, all levels are unlocked as the check for locks are bypassed.
Protect your hero against waves of enemies in this tactical combat sim. Sometimes it comes down to using your buddy as a bullet shield. Go after the enemy before he comes after you.
Infinity (Money, Health, Nukes), and Instant Death Weaponry
Your snow fort is under attack. Defend it at all costs against the ruthless snow army. Plan carefully, and choose from a variety of upgrades to help defend your fort.
Intro disabled. Infinite health, grenades, arrows, bullets, rockets, proximity mines, shells and RPGs; steady aim, 2.5x more jumping speed, damage increase to 1 shot 1 kill; enemies' projectiles disappear instantly (except nades), all explosions affect you 1000x less, bullet penetration through enemies. Also, the default mode is "all" instead of "progressive". Crossbow trajectory is faster (8x force).
Be the GunMaster... Equiped with a machine gun, rocket launcher, grenades, proximity mines, and RPG... Fight off the invading enemy forces!
Compared to GM1.0, this version offers new enemies and weapons and some performance optimizations.