It was meant to be over. As it turns out, it's far from it.
Make your way to Union City to escape the mainland within 40 days and nights while fighting off the hordes from your make shift barricades once again.
Controls
Use Menus Attack / Aim Move Swap Weapon ESC Menu
Hacks
Infinite (Barricade, Ammo, Gas cylinders, Mines, Bear traps, Search time), All links go to victorz.ca, All weapons, Accuracy, Quick reload, Fire rate, 100 supplies each time, Night time is at most 30 seconds, More zombies spawn
Infinity (Money, Lives), Overpowered (Dart, Squirt) Tower
Build towers with various abilities on your desktop to defeat waves of invading tiny creeps. You must stop all attackers before they reach the other side. Try to create maze-like paths and use upgrades to increase the power of your defense.
Knife/melee nuke, unlimited ammo, AI soldiers and turrets never target you. Juggernaut Pro to decrease damage by 255x and Steady Aim Pro/Foregrip (get the allusion?) to remove spread/recoil from your weapon. In addition, all levels are unlocked as the check for locks are bypassed.
Protect your hero against waves of enemies in this tactical combat sim. Sometimes it comes down to using your buddy as a bullet shield. Go after the enemy before he comes after you.
When you die, you gain lives.
Draw your ramp, rev your engine and go go go! Try to jump over aliens, cars, trucks, buses, fly through burning rings and much more.
Jump well, or it could be a poor innocent alien who suffers because of your poor drawing skills.
Jump higher and still survive!
In Avalanche, you play a marshmallow who must jump up on the donut-like blocks to climb as high as you can and watch out for the rising liquid. A very fun game to play!
1e20 Health for leader and allies, 4x charge factor instead of 1, Unlocked all levels, Dumped and Repacked from loader, Unlocked site restriction, Allow resizing (pixelated because of bitmap images)
You and your allies still die from touching enemy shields.
Lead your troops through mazes, and around defensive towers, capturing power-stations and bases to reach the portal in the fastest time possible.